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1. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Your lossmail was linked earlier. You had 85k EHP and a gaping EM hole in that fit, it really wouldn't have been hard to kill you. If you took that BS to lowsec, you'd have died even faster. Maybe you should have refit to ...
- by Mojo Joo - at 2014.01.12 19:51:00
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2. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Silvetica Dian wrote: [ Funny i ran SoE missions before the patch in a BS. i saw many many nado and catalyst gangs and felt very very safe. The people that ran those missions in blinged out faction ships with all those gankers around deserved ...
- by Mojo Joo - at 2014.01.12 16:57:00
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3. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=FauztX That is not profitable suicide ganking, that is an insane printing isk machine. 2000 bilions isk killed using just dirty cheap destroyers? In few weeks? And you...
- by Mojo Joo - at 2014.01.12 14:23:00
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4. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Would you rather they had to go spend a couple of hours ratting instead? (And why do you insist on ignoring the multiple posts in this thread pointing out that the gankers don't always CARE about thier sec status? How do y...
- by Mojo Joo - at 2014.01.12 13:57:00
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5. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Concord's response time is adequate. were is the proof for your baseless statement? No, it's not adequate at all, and here is the proof: https://zkillboard.com/corporation/98185728/kills/ and this, 2000 billions of dama...
- by Mojo Joo - at 2014.01.12 12:43:00
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6. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Sigras wrote: So again I ask what change are you proposing that will make you happy? First of all making security tags much more scarce, so making them much more expensive will be a very, very good start. Second, concord time response is o...
- by Mojo Joo - at 2014.01.12 10:12:00
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7. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
This ones are for profit too or just for tears? https://zkillboard.com/corporation/98185728/kills/ When enough low skill players with a bit of leadership will do this "en masse" you will see that will become a very serious game play problem. On...
- by Mojo Joo - at 2014.01.12 09:06:00
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8. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So, the guys who lose sec status, their ship and their insurance, and if they do it enough can be shot by anyone, anywhere, anytime, don't face a speck of risk. What they lose, a 800k destroyer when kill a ship who worth...
- by Mojo Joo - at 2014.01.12 02:01:00
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9. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Mojo Joo wrote: Zane Tekitsu wrote: Nullsec is always an option you know... The money is better, and the systems are safer than 1.0 systems... True, but that is not a realistic solution for all people. Also high security i...
- by Mojo Joo - at 2014.01.12 01:50:00
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10. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: Darwin's law is still true. Is not, and you are the proof. All that ships are killed in same area by same gankers, not by war targets.
- by Mojo Joo - at 2014.01.12 01:12:00
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11. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And anyway, you don't actually need to worry about your sec status at all if you know what you're doing. That guy you linked certainly seems to be a part of an organised ganking group, they'll be perfectly able to do it wi...
- by Mojo Joo - at 2014.01.12 00:50:00
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12. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Whereas before, the gankers would have needed to go to low or nullsec and fly loops around a few systems for an hour or two a week to keep their sec status up, thereby actually EARNING money while improving sec status, rat...
- by Mojo Joo - at 2014.01.11 23:44:00
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13. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Zane Tekitsu wrote: Nullsec is always an option you know... The money is better, and the systems are safer than 1.0 systems... True, but that is not a realistic solution for all people. Also high security is supposedly called that way because...
- by Mojo Joo - at 2014.01.11 23:32:00
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14. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Unsuccessful At Everything wrote: How is mission ganking a broken mechanic if it is working as intended? From the moment when gankers was able to get their security status back for isk, suicide ganking not worked anymore as "intended", becaus...
- by Mojo Joo - at 2014.01.11 22:58:00
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15. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Mojo Joo wrote: Gankers can just kill faction ships who worth a lot even t2 fitted because they don't risk anything in the process, and is cool to have tens of expensive ships kills on killboard just using cheap destroy...
- by Mojo Joo - at 2014.01.11 22:02:00
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16. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Gankers can just kill faction ships who worth a lot even t2 fitted because they don't risk anything in the process, and is cool to have tens of expensive ships kills on killboard just using cheap destroyers... Also main problem is that is no back...
- by Mojo Joo - at 2014.01.11 21:44:00
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17. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Stop flying hips worth billions of ISK to complete MISSIONS, and you'll be fine. There are so many Faction ships who worth a lot even t2 fitted and can be killed just because is fun to do it. And that because gankers do...
- by Mojo Joo - at 2014.01.11 21:11:00
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18. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
They kill just to many, to expensive ships to fast and to easy. Is game breaking to kill so many expensive ships so easy and is very unbalanced to make tens of billions of isk every day without any risk, as long you can use 500k isk ships to kill ...
- by Mojo Joo - at 2014.01.11 21:05:00
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19. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Stop flying hips worth billions of ISK to complete MISSIONS, and you'll be fine. Is not very balanced thing to be able to destroy ships who worth billions using ships who worth less than 500k isk, suicide ganking in his...
- by Mojo Joo - at 2014.01.11 20:30:00
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20. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
] Syrias Bizniz wrote: People like you are the reason i like reading the threads with announced balance changes. It's always amusing to see people rant about their beloved fotm ship being 'nerfed' or brought in line with other ships. If you had...
- by Mojo Joo - at 2013.05.03 07:15:00
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